28 For simple graphics, you can use graphics.py. It's not included with Python, so you should save it as a Python file (preferably named graphics.py) where Python can see it --- on your sys.path. Note: it is also available using pip install graphics.py see link It's very easy to learn and has various shapes already built-in.
If communicating with a C library (whether via ctypes or building a Python module in C) that's specific to graphics counts as "importing something graphics-specific", the practical, easy, maintainable approaches are ruled out.
I am trying to build a crossy road sort of game through the use of the turtle package but I'm stuck on how I can create multiple different turtles (cars) that will go across my screen all at different y values.
I am wondering, is python able to generate data AND graph in excel? If there are examples or code snippets, feel free to post it :) Or a workaround can be use python to generate graph in graphical format like .jpg, etc or .pdf file is also ok..as long as workaround doesn't need dependency such as the need to install boost library.
9 I normally save my plots in python as PNGs. That works fine, but has the obvious drawbacks when it comes to rescaling afterwards. Therefore I want to save my plots, figures etc. as vector graphics and then be able to import them into windows applications such as word or powerpoint. I now face several problems.
How can I draw images using Pygame? I know how to load them. I have made a blank window. When I use screen.blit(blank, (10,10)), it does not draw the image and instead leaves the screen blank.